Each encounter with a colossus will be fleshed out to a certain degree, and I'll try to highlight what's going on (as well as why I'm doing the crazy stuff I am). The gameplay I show is going to be on Hard mode. Although, there have been rumors of a re-release of Ico & Colossus for Q1 of 2011 for the PS3 (a la God of War), so this could very well be addressed.īondster posted: The Re-release has been confirmed Thankfully, the colossi encounters, for the most part, tend to be devoid of these snags. The main complaint that people had with Colossus was the occasional slow-down (caused by PS2 hardware limitations). Filling in the gaps, though, is quite interesting, in my opinion In spite of all this jargon, the storyline is very straightforward. Much like Ico, there is a general idea that the creators had in mind, but they remove lots of indicators, and leave hints to more subtle things on the side. The creator, Fumito Ueda, even confirmed that this was his goal. Outside of the few cutscenes, the storyline and themes are up for discussion and interpretation. Additionally, the game's story is very sparse. The long stretches leading in to the colossi battles were seen by some as boring, but they actually do a very nice job of building tension, as well as suspense. Additionally, the musical cues (background music, transitions, etc) only appear in cutscenes or when you are nearing a colossus. Wander will only face sixteen opponents: the colossi. There are no other monsters or regular enemies. The Forbidden Land itself is devoid of most life (a few lizards, birds, and tiny critters are around, just to show that they simply didn't "forget" to include creatures). Its overall atmosphere is fantastic, to put it simply. In the realms of presentation, artwork, and musical score, it is polished to a nice sheen. The games by "Team ICO" are typically upheld as works of art, so to speak. A tad bit of colossus spoiler stuff, so if you've never played this, read 'em later. Touching on the marketing campaign (which was pretty freaking awesome), check out this blog and read this for more info. This was the result of strong domestic marketing, which Ico lacked. Released state-side in Fall of 2005, Shadow of the Colossus was met with great, widespread acclaim (unlike its predecessor, Ico). The goal is simple: climb the colossi, locate their seals, and slay them, one-by-one. Ancient seals are carved in to the flesh of these creatures, which, if stabbed with the blessed sword that Wander carries, serve as their Achilles Heel. At least, that would be the case if the colossi did not have one major weakness: their seals. Faced with these sorts of foes, Wander seems almost destined to lose horribly. In fact, several are literally hundreds of feet tall. However, these colossi are living mountains, for the most part. If Wander slays sixteen colossi who roam the lands, Dormin will revive a girl, known as Mono, whose body Wander carries with him. Dormin, having the power to bring back the dead, is approached by the protagonist, Wander, who makes a deal with the entity. It is here that a demon (or god of sorts), known as Dormin, resides. Shadow of the Colossus takes place nearing the edge of the known world, in an area known only as "The Forbidden Land".
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